Product Designer

Palantir Technologies

(New York, New York)
Full Time
Job Posting Details
About Palantir Technologies
Solving problems that matter with institutions that matter
Responsibilities
**The Role** - Product Designers are generalists that span many design disciplines: user research, information architecture, prototyping, ideation, interaction design, and sometimes visual design. - Our artifacts come in many different forms and fidelities. - We draw a lot, and we write a lot. - We prototype with paper and Sharpies, Javascript, After Effects, and Keynote. - We visit our users, listen, investigate, learn, and ideate. - We rigorously share and promote our ideas, and constantly incorporate feedback and critique. - Sometimes we're out in front, exploring brand-new problem spaces, figuring out what to build. And sometimes we're deep in the details of micro-interactions, figuring out how to build it. - We lead feature teams in design exercises ranging from day-long design studios to week-long design sprints. - A great Product Designer knows that form informs function and usability - that the surface layer doesn't exist in a vacuum and that means the partnership with the Visual Designer is a two-way conversation. - We believe it is often important to have an owner for each of these facets. - Dedicated roles help us ensure that we can meet the high bar of quality we've set for ourselves. - Product Designers own the user experience of our products along with Visual Designers, User Researchers, and Product Engineers. Together, we refine and evolve the quality of all Palantir software. **Please note: this is not an industrial design role.**
Ideal Candidate
**What We Value** - Excellent communication skills. - You have a proven ability to build great relationships, and convey and debate design rationale. - You are the person that people can't wait to collaborate with. - Empathy, not ego. - We strive to understand our users and we fight to empower them. - A profound love of engineers. - Palantir is an engineering company, and we get to work with some of the best in the world. - A highly iterative design process. - We move fast, we listen, and we adapt. - We rapidly incorporate feedback, and we relentlessly collaborate. - You must be adept at giving and receiving critiques. - A mastery of tools. - We move with ease across software and fidelity, depending on the task at hand. Sketch.app, hand-coding, Photoshop, Illustrator, or Keynote - and good old-fashioned pencil and paper.

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