Rendering/Graphics Engineer

Lucasfilm

(San Francisco, California)
Job Posting Details
About Lucasfilm

Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.

Summary

The Lucasfilm Advanced Development Group (ADG) is looking for a Rendering/Graphics Engineer to join our team in our San Francisco OR Vancouver locations.

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences

Responsibilities

As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

• Investigate, prototype, and implement solutions for high-fidelity, real-time rendering.

• Extend and create solutions for lighting, VFX, post-processing.

• Work with artists and senior engineers to develop and implement their vision for rendering features and workflow.

• Work with the production and engineering teams to plan and manage tasks and schedules effectively.

• Collaborate with other engineers to form a highly productive team.

Ideal Candidate

Education / Experience:

  • Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred.
  • 3+ years professional experience as a software engineer in games and/or rendering.

Required Skills / Competencies:

  • Excellent 3D math skills (linear algebra, vector math).
  • Hands on, professional experience with implementing real-time rendering features.
  • Strong knowledge of C/C++ programming languages.
  • Experience using industry standard graphics APIs (DirectX, OpenGL, etc.) and shader languages (HLSL/GLSL/Cg).
  • Self-motivated individual with excellent problem solving skills.
  • Ability to quickly learn and then implement new techniques.

Preferred Skills / Competencies:

  • Experience owning one or more aspects of the rendering systems on a shipped game.
  • Experience with physically based rendering solutions.
  • Experience with Compute Shaders.

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San Francisco, California
Skills Desired
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  • APIs
  • C++
  • Linear Algebra
  • Renderings
  • DirectX
  • GLSL
  • OpenGL
  • Computer Science
  • 3D Math
  • Software Engineering
  • C Programming Language
  • engineering
  • HLSL
  • Cg Programming Language
  • Compute Shader

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