Rendering/Graphics Engineer
Lucasfilm
(San Francisco, California)Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.
The Lucasfilm Advanced Development Group (ADG) is looking for a Rendering/Graphics Engineer to join our team in our San Francisco OR Vancouver locations.
ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences
As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.
• Investigate, prototype, and implement solutions for high-fidelity, real-time rendering.
• Extend and create solutions for lighting, VFX, post-processing.
• Work with artists and senior engineers to develop and implement their vision for rendering features and workflow.
• Work with the production and engineering teams to plan and manage tasks and schedules effectively.
• Collaborate with other engineers to form a highly productive team.
Education / Experience:
- Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred.
- 3+ years professional experience as a software engineer in games and/or rendering.
Required Skills / Competencies:
- Excellent 3D math skills (linear algebra, vector math).
- Hands on, professional experience with implementing real-time rendering features.
- Strong knowledge of C/C++ programming languages.
- Experience using industry standard graphics APIs (DirectX, OpenGL, etc.) and shader languages (HLSL/GLSL/Cg).
- Self-motivated individual with excellent problem solving skills.
- Ability to quickly learn and then implement new techniques.
Preferred Skills / Competencies:
- Experience owning one or more aspects of the rendering systems on a shipped game.
- Experience with physically based rendering solutions.
- Experience with Compute Shaders.
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